In Victory At Sea Pacific creating an Open World RTS Sandbox was easier said than done.

With Evil Twin Artworks’ latest RTS game set in World War II, the world had to be big.

We have always tried to play with scale. We enjoy games that feel like they grow with the player. In the original Victory At Sea RTS that was achieved by allowing the player to start with one ship and build a fleet around it.

Having built Victory At Sea Pacific from the ground up we wanted to keep what we really loved from the original but ramp everything up. This meant that the growth in game would involve the player building fleets and commanding the entire Pacific operation, but allowing them to still drill down and command one small RTS skirmish between a few Destroyers.

Victory At Sea Pacific’s emphasis on recon patrols and hunting down the enemy required a large RTS map on which not only the player can move their fleets but the enemy can also sneak convoys and shipping through.

Studying a combination of Satellite data and maps of the Pacific War a large tiled system was created in World Machine. Balance was key, with thousands of tiles generating landmasses, creating a Real Time Strategy game that would feel big whilst not fill up a PC’s hard drive took some back & forth.

The result of this is there are no levels or missions to load in. The Pacific War plays out with players having to upgrade ports and build shipyards to create fleets to meet the growing challenge. Where these fleets are sent is up to the player. Will you send submarines to harass convoys or send flights of planes to hunt for enemy ships?

Regular patrols are important as the enemy can be easily missed. A fleet could hit the Aleutian Islands before a Task Force even knows of its presence. Players must always be vigilant, it only takes a fleet to slip past in the night and attack a poorly defended allied port to see the war turn on its head.

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Victory at Sea Pacific features;

  • Search and destroy enemy fleets across the entire Pacific Ocean.
  • Effortlessly switch between commanding the entire Pacific theatre and controlling the fate of individual vessels and planes.
  • Harass shipping and starve ports of vital supplies.
  • Hunt down and sink enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Organise large scale amphibious assaults on major ports.
  • Control unique vessels such as the huge I-400 submarine aircraft carrier.
  • Launch and command large squadrons of planes to attack targets as well as sending scout planes to hunt down enemy shipping.
  • Organise your supplies and keep your fleets afloat.
  • Build highly skilled crews ready for combat.
  • Pausable gameplay allows you to order fleets and then continue the action.
  • Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles.
  • Play as Axis or Allied fleets. (Axis Campaign coming soon)

Victory At Sea Pacific is the huge open world RTS you have been waiting for, see more here.

From small skirmishes involving single destroyers hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Pacific is your ticket to exciting battles that take place on the dangerous seas of World War II.

 

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