It’s been almost three months since we launched and we’ve really been amazed with the great response we’ve had so far to Victory at Sea. I’d like to thank our community who have been immensely helpful with all their feedback.
Since launch one the most requested feature has been to play the campaign as the Axis powers. With this update we’re starting to deliver on that with the Pacific campaign for the Imperial Japanese Navy.
We’ve added in much requested control over starting positions of your fleet in battles (and a much needed boost to submarines who can be positioned anywhere at the start of the battle). We’ve also added group orders and squadrons to help you control larger fleets easier.
Also in this update is a big change to visibility. With restricted vision range in both the campaign and the battles (particularly at night time) you’ll have to be a lot more careful out there. To balance this out we’ve also added RADAR and spotter planes to help you track down your enemies.
This update also includes all the features from our previous balancing/bug fix patches including Smoke screens, hidden submarines and torpedo spreads.
– The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
– Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced – you’ll have to find the enemy before you can sink them.
– Starting positions: Choose where your ships are placed at the start of battle.
– Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
– Reinforcements. Picking a fight in an area crowded with enemy fleets is no longer quite so easy.
– Spotter aircraft added to appropriate ships to assist locating the enemy in battles. Spotter aircraft will also increase your fleet’s vision in the campaign map.
– The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
– The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.
– Fixed an issue preventing the ending of the campaign.
– Fixed a bug causing planes to dogfight endlessly.
– Fixed a bug which could cause fleets to spawn inside the terrain.
– Planes will now adapt to their home carrier being destroyed.
– Bomber accuracy now affected by carrier captain level.
– Ships retreating in open ocean battles now have a timer (similar to out of bounds).
– The Allies can no longer trigger the end-game mission by taking only Tokyo.
– AI fleets should behave more orderly around ports.
– A few ships should have slightly more sensible prices.
– The effectiveness of torpedo belts has been increased for lighter armoured ships.
– AI will attempt to move more evasively when closing distance.
– Some Japanese aircraft will attempt a kamikaze attack if they have no other options.
– All carrier launched planes can now be recalled, not just fighters.
– Carrier launched planes can now be ordered to fly to a specific place by right clicking in the sea – after reaching their destination they’ll revert to their standard behaviour for their class.
– Reduced fore/aft submarine fire arcs – Previously (when combined with the torpedo spread) submarines were able to fire nearly sideways.
– Submarine secondary guns now have a firing sound.
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